The Rithmatist by Brandon Sanderson (2013)

rithChalk monsters, drawings that come alive, and a protagonist who failed to be “chosen” make this a unique foray into steampunk fantasy.

Recommended grade level: 6 and up

Pages:  378 (for ISBN 9780765320322)

Genre(s) and keywords: fantasy

Tone/Style: steampunk, mysterious

Pace: leisurely to moderate

Topics: monsters, magic, magic schools, alternate reality

Themes: missed opportunities, dreams, talent, disappointment

Summary: More than anything, Joel wants to be a Rithmatist. Chosen by the Master in a mysterious inception ceremony, Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity’s only defense against the Wild Chalklings—merciless creatures that leave mangled corpses in their wake. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.

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The Novice by Taran Matharu (2015)

noviceSolid fantasy of the classic variety, heavy on both action and politics.

Recommended grade level: 6 and up

Pages:   355 (for ISBN 9781250067128)

Genre(s) and keywords: fantasy

Tone/Style: epic

Pace: moderate

Topics: race relations, women’s rights, class struggle, war, demons, magic, magic schools

Themes: inequality, social justice, perseverance, friendship

Summary: Fletcher is working as a blacksmith’s apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Continue reading