Click Here to Start by Dennis Markell (2016)

clickThree twelve-year-olds hunt for treasure in a book that integrates virtual escape-the-room games into its mystery.

Recommended grade level: 5 and up

Pages:  320 (for ISBN 9781101931875)

Genre(s) and keywords: mystery, adventure, puzzle, diverse

Tone/Style: analytical, curious

Pace: moderate to fast

Topics: escape rooms, World War II, Asian-Americans, Jewish Americans

Themes: friendship, family, legacies

Summary: What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure?

Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it’s another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Continue reading

Jeremy Fink and the Meaning of Life by Wendy Mass (2006)


Two kids set out to solve a puzzle to answer a big question.

Recommended grade level: 4-8

Pages: 289 (for ISBN 9780316058292)

Genre(s) and keywords: realistic fiction, mystery

Tone/Style: curious, rebellious

Pace: leisurely to moderate

Topics: searches, important objects, puzzles

Themes: death of a loved one, grief and loss, reconciling with the past, finding meaning

Summary: Twelve-year-old Jeremy receives a wooden box in the mail with the words, “The Meaning of Life—for Jeremy Fink to open on his 13th birthday.” He recognizes the box as his dad’s handiwork, although his dad passed away five years earlier. The box has four locks, requiring four keys. But the keys are missing. He and his best friend Lizzy set off on a quest through the streets of Manhattan to find the keys before time runs out. (Source) Continue reading